The initial iteration of Sega’s 16-bit console, released in 1988 (Japan) and 1989 (North America), natively outputted a resolution of 320×224 pixels. While this resolution was standard for the time, the term we are analyzing refers to efforts, often undertaken by enthusiasts and hardware modders, to improve the visual fidelity of the game output beyond its original specifications. This can involve upscaling, utilizing different video output methods, or internal hardware modifications.
Enhancing the visual output of this classic system provides a sharper, clearer picture when displayed on modern televisions. Benefits include reduced pixelation, improved color clarity, and a more immersive gaming experience, particularly on larger screens. This allows modern gamers and retro enthusiasts alike to appreciate the console’s library in a more visually pleasing manner, while also preserving the artistic intent of the original game developers.