The use of algorithms to produce a series of images that depict an animation sequence is a rapidly developing area. These image sequences, consolidated into a single file, provide a resource for developers in game design and other visual media projects. For example, a character walking, jumping, or performing other actions can be represented as a series of frames within such a consolidated image resource.
This methodology offers several advantages, including accelerated content creation workflows and potential cost reductions in asset development. Historically, sprite sheets were meticulously crafted by artists. However, the advent of computational image generation allows for faster iteration and exploration of a wider range of aesthetic styles, thereby accelerating the design process. This opens opportunities for independent developers and small teams to prototype ideas quickly and efficiently.